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Processing | 24th-25th August

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Processing is an open source programming language and environment for people who want to program images, animation, and sound. It is used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is developed by artists and designers as an alternative to proprietary software tools in the same domain.

http://processing.org

Creative programming in Processing

An introduction to the use of programming as a creative tool.

Day 1:
– Introductions
– Computational creativity
– Introduction to Processing

Day 2:
– Advanced Processing
– Independent work

Workshop leader: Marius Watz

Marius Watz is an artist concerned with generative systems for creating visual form, still, animated or realtime. His signature is a brand of visual hedonism, marked by colourful organic shapes and a maximalist attitude. Most of his works deal with drawing machines implemented in software, live visuals for music or large-scale projections of plastic visual systems.

Watz discovered the computer at age 11 and immediately found his direction in life. At age 20 he defected from Computer Science studies to do graphics for raves, using his programming to create organic shapes in 2D and 3D. In parallel to creating his own work, Watz worked as a graphic designer for many years, probing the limits of design. In the years 2000-2002 he ran the studio Products of Play with Erik Johan Worsøe Eriksen before deciding to focus on his art practice.

In 2005 Watz started Generator.x, a platform for generative art and design which so far has resulted in a conference, a blog, a travelling exhibition and concert tour. The Generator.x conference took place at Atelier Nord in Oslo September 2005, while the Generator.x exhibition premiered at the Norwegian National Museum. The exhibition is currently touring until 2007. A concert tour of Norway with generative sound and visuals took place in April 2006, organized by the National Touring Concerts.

In 2005 Watz received an honorary mention for his project Universal Digest Machine. He had previously received a mention for Sense:less (Pendry/Mork/Stenslie/Watz) in 1996. In 2003 he premiered the public art commission Drawing Machine 1-12, a work that was shown for two years on the home page of the Norwegian Government and Ministries of State. In recent years he has created several animated works for projection on building facades such as Neon Organic, which is currently being projected on the Vattenfall headquarters in Berlin.

Watz currently lives in Berlin. His tools of choice are Java, Processing, vvvv and Flash. He continues to edit the Generator.x blog and prepare future Generator.x events, as well as teach workshops in computational design and generative art.

www.unlekker.net

www.generatorx.no

http://workshop.evolutionzone.com

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About

The School of Interactive and Algorithmic Art was formed in 2006 by a collective of regionally based artists and designers working in interactive and algorithmic systems. Based in Sheffield and Leeds the school organizes workshops, seminars and performances focusing on the theory and practice of new technology and art.